Console commands would not work. Hey every one so today i try new vegas again and try console commands they don't work i am on windows 10. Couple of factors can be the reason of this: If you're using a controller while playing Vanilla FNV they won't pop up. If you have the FVSE mod you can use console commands while using controller. You can use caps (0000000F), or the highest value Legion coins (0013A4D9), or $100 NCR (0013A4D8), and just exchange them at the counters. The chips are pretty useless, and you get banned from casinos after winning certain amounts of money. derkederke 13 years ago #5. The last number in the NCR sequence is an "8". Boards. Test cells are locations included within a game's files but are located outside the main world map. They are used by developers to test a variety of content, including (but not limited to) physics, dialogue, textures, and traps. In Fallout: New Vegas, there are 11 test cells that contain some form of content. There also exist several empty test cells that are named within the game's files but ResetDialogueFlags or rdf (both do the same). May reset all dialogue trees for everyone, so be careful when you talk to someone. If you have a character selected in the console RDF should just reset that characters dialogue. That will reset the conversations for ALL npc's. A strong word of warning. Accepted Answer. If you're using a wired controller to play, simply unplug the controller, use the console command (s) you wish you use, and plug the controller back in. Hope this solves the problem! AirmanPretzel - 10 years ago - report. 1 2. The New Vegas Strip and Freeside were meant to be whole zones by themselves. E3 2010 showed of the whole Strip, and it is also rendered that way in the intro cinematic. Freeside was a single massive zone, including a number of generic NPCs like beggars and pickpockets. To check the load order, I only know two ways: 1- Nexus Mod Manager. 2- FOMM. You can also just have a character go to that DLC/area, open the console, and click on a door or other object and look at it's id. As long as it isn't something that is in the players inventory/character spawned, it shouldn't give you the ff. The machete gladius (plural "gladii") is a weapon in Fallout: New Vegas. The wide blade at the head with an indentation into the blade towards the hilt is designed to give more weight to the head of the blade, allowing for more momentum with slashes. Like a machete, it does bonus limb damage. It can be repaired with another machete gladius, or regular machetes. It has a fairly high DPS due to Unarmed Damage is a derived statistic in Fallout 3 and Fallout: New Vegas. Unarmed Damage affects only damage done with Unarmed weapons and fists. This damage is added to the damage value of unarmed weapons, in the case of using bare fists this is the only damage inflicted on an opponent. For Melee weapons there is a separate statistic called Melee Damage. Strength does not influence Unarmed Ghost Town Gunfight is a side quest in Goodsprings for Fallout: New Vegas. This quest is first available after completing Back in the Saddle or By a Campfire on the Trail. Sunny Smiles will suggest that the Courier pay a visit to the saloon in Goodsprings, where they learn that the town is being threatened by a group of Powder Gangers because of their conflict with Ringo. Choosing to help the A910J0X.